call for submissions

call for submissions

Opportunity for WA visual, sound & performance artists

The ARTRAGE Festival 05 runs from Oct 01 - Oct 29 2005 and is being mounted exclusively in Northbridge and the Perth CBD. We are currently calling for WA artists of visual, sound, and performance orientations for 5 of these programs. We are currently calling for WA artists of visual, sound, and performance orientations for 5 of these programs including: The Dirty Rotten Cabaret, The Salvation Show, The 24 Hr Play Project, Supermart Window-shopping & Audiosity. All program information and application forms are available by going to the Artrage website, or read more for further details.

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SoundLab Channel Australian Call for Works

This is a nationwide call for works for Australian sound artists to contribute to SoundLab Channel Edition III. SoundLab Channel was launched as part of [R][R][F]2005--->XP in the Biennale of Electronic Art Perth 2004 SoundLab Channel is an Internet sound gallery hosted in Cologne. As part of [R][R][F]2005--->XP SoundLab Channel will participate in all future presentations of [R][R][F]2005--->XP in virtual and physical space. Deadline 13 June, 2005. read more for details or visit

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cfp : The body/technology-instrument/technology paradigm

Contemporary Music Review (Routledge) invites papers from writers reflecting on sound in relation to the body/technology; from anyone who attempts to define and/or crtically examine threshold conditions of instrument and performer; writers who are keen to challenge con- or discontinuities of instrument and performer, be it in the form of laptop improvisation, interactive sound environments, 3d cave installations, sonic architecture, or other performance situations.

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Liquid Architecture 6 - call for submissions

The Feedback Sessions. Liquid Architecture continues its tradition of providing opportunities for emerging sound artists. For the forthcoming sixth annual Liquid Architecture, the festival presents the Feedback Sessions. The Feedback Sessions are designed to give unpublished and unsigned artists an opportunity to play their work and have it discussed in a public forum with the festival audience. Four, one-hour sessions will be assigned to selected artists to present and discuss their work in the format they choose. The Feedback Sessions are scheduled to take place at the North Melbourne Town Hall over the weekend of 2nd and 3rd of July 2005. read more for details or visit

Song Competition

AuStrALiA's DeADliEst tALent qUeSt.....
"Cyanide Idol" is open to any original song or spoken word about issues relating to cyanide-leach mining and Lake Cowal. (this can include topics such as dangers of mining, corporate greed, theft of Indigenous land, protection of water ways, impact of mining on communities...). there's stacks of prizes to be won- movie ticktets, cds, gift vouchers and more. Plus all entries get to go on the CD. All styles of music welcome. For more information on the issues and for inspiration check out the website

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d:Art.O5 - Distributed Art

d:Art.O5 is the eighth edition of dLux media arts acclaimed annual showcase of recent Australian and International single channel, short experimental digital film and video, web and sound art. d:Art.O5 will consist of an exhibition of sound, web, and mobile phone art and a screening program of experimental film and video art. The exhibition will take place at the Sydney Opera House Exhibition Hall in August/September 2005. The screening program will be presented during this same period. For more information and to make a submission to d:Art.O5, please visit

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The Ethics of E-Games : cfp

The Ethics of E-Games, Call for Papers - IRIE, Vol. 2/2005 International Review of Information Ethics. Computer-based or e-games, in both standalone and networked incarnations (including 'Massive Multiplayer Online Games' or MMOGs), represent one of the most popular and an economically profitable uses of ICTs and CMC in the contemporary world. Such games not only simulate a range of human social interactions, from building (perhaps utopian) societies to historical and fantasy warfare of every age: the games further occasion and catalyze a range of human interactions that rightly inspire research from a variety of disciplines and specialties. Especially violent games (e.g., Quake, Doom, Grand Theft Auto III, and others) have generated some critical discussion, ranging from 'moral panics' in popular media to social science investigations into possible effects and consequences of participating in such games. But e-games represent a relatively neglected subject in Information Ethics. At the same time, however, if broader discussion of e-games is to include responsible and informed ethical reflection, much more critical reflection from the various perspectives of Information Ethics upon the multiple dimensions of e-games and game-playing is needed. Hence this special issue of IRIE calls for such critical ethical reflection. For more information about the journal see:

Remote relationships in a small world : cfp

We are seeking contributions for this proposed edited collection. Rather than producing more speculative work, we wish to focus on empirical data collected online about the intricate, intimate virtual ways that people forge connections. The three sections will be: Love & Sex; Work & Education; and Methods & Ethics. Chapters should be empirically based, 8000 words in length, and written in an accessible style suitable for an interested, intelligent general audience as well as for an academic readership in gender / cultural / media studies, sociology / anthropology, and new media. read more for details on how to submit your papers.


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