Second Life is a 3d virtual environment created by Linden Lab (R) which has captured the attention of researchers and teachers from around the world from a variety of disciplines.
This workshop aims to improve the understanding of Second Life as a Learning and Research environment. It will bring 35 researchers together to collaborate, discuss and workshop diverse topics related to research and learning in Second Life. We will pursue a full-day schedule in which participants will discuss their work and interests on four different topics: learning in Second Life, integrated learning, the contributions of research to the community and ethical research methods. How can we better enable learning in this sphere? How can we better enable research?
As part of the 4th Annual Open Space Victoria Voice++ Festival
the AVATAR ORCHESTRA METAVERSE will perform two new mixed reality compositions: XAANADRuuL by Canadian composer Jeremy Owen Turner, and The Heart of Tones (mixed reality version) by American composer Pauline Oliveros.
The performance will take place on Second Life, on site at Open
Space in Victoria, BC, Canada, and will be audio streamed live on the web. For
updates and listening urls, go to http://avatarorchestra.blogspot.com/
or see web stream urls at the bottom of this post.
What is Scion City is a futuristic interactive machinima video movie series made in Second Life. the website has 6 episodes and links to different formats, an FAQ and a submit link where viewers can upload more episodes or related material (photos, documents, movies, etc) discovered about the series and Scion City. visit http://whatisscioncity.com/ for more details and to watch the films.
In September this year Dr Melinda Rackham, ANAT's Director and 3D world author and theorist, was invited to join a 6 member international Jury assessing the Annual Second Life Architecture & Design Competition, a first of its kind, held at the 2007 Ars Electronica Festival in Austria. The jury deliberated over the 126 submissions before a live audience at the Architekturforum Linz, while being simultaneously streamed into Second Life. Four outstanding projects, that took advantage of both the artistic and technical possibilities afforded by Second Life were selected as finalists. The selected projects are presented online (www.sl-award.com) where the public are invited to vote for their favourite project. The winner receives a 1,000-euro grand prize, which will be awarded on 25 October 2007 at the prize ceremony, which includes discussions and a party at Zollverein, Essen, the UNESCO World Cultural Heritage site. Read more for more details or visit www.sl-award.com
"SLOz is a site devoted to bringing an Aussie slant to the Second Life experience. Launched in November 2006, SLOz believes that Second Life at the very least may bring a new approach to internet-based interaction, and we want to cover the fun ride to be had along the way. We'd like to hear from any SL members who have Australian-specific events to promote in-world, or even just a heads-up on something new and interesting happening. We cover business, health, education and anything in-between."
Alice is a modern programming environment designed to be a student's first exposure to object-oriented programming. It allows students to learn basic computer science while creating animated movies, simple video games, where students control the behavior of 3D objects and characters in a virtual world.
Squeak is highly portable open-source Smalltalk with powerful multimedia facilities. Squeak is the vehicle of a wide range of projects, ranging from educational platforms to commercial web application development.
The Croquet Project is an international effort to promote the continued development of Croquet, a new open source software platform for creating deeply collaborative multi-user online applications. It features a network architecture that supports communication, collaboration, resource sharing, and synchronous computation among multiple users. Using the downloadable Croquet SDK, software developers can benefit from a flexible enough framework that virtually any user interface concept could quickly and easily be prototyped and deployed to create powerful and highly collaborative multi-user 2D and 3D applications and simulations.