Machinima Workshop: Making Films out of Games
14 | 15 | 16 | 17 March 2006 @ Mediamatic, Amsterdam
Machinima is making film in the 3D space of a computer game. By treating the game's point of view as a camera,
the gamespace becomes the set, the game characters turn into film actors, and the gamer gets to be a director.
During this 4-day workshop participants create their own Machinima movie under the guidance of inspired game
developers and award-winning machinimamakers like:
> Mark Meadows (US): Artist, 3D animator and game developer who produced 3D animation and interactive design works for companies like Lucasfilm, Sony Pictures, and Microsoft.
> Friedrich Kirschner (Germany): Prizewinning machinimamaker (at the 2005 Machinima Film Festival), editor for Machinimag, and teammember of the Ars Electronica Center.
> Daniel van Gils (NL): Creative programmer who has built several interactive installations, and teaches Game Design and Machinima at the Design Academy in Breda.
> Jonas Hielscher (Germany): Student Media Technology, interactive / educative media designer, and co-founder z25.
They will take you through all the main technical, creative and cultural aspects of making Machinima. More
info about this workshop can be found on http://www.mediamatic.net/machinima. Registration is possible online. Mail any question you might have to workshops@mediamatic.nl or call Klaas Kuitenbrouwer: +31
20 6389901.
Mediamatic Foundation - Postbus 17490 - 1001 JL Amsterdam
- The Netherlands
t +31 (0)20 6389901 - f +31 (0)206387969 -
http://www.mediamatic.net