art

Sonic Publics


What do we gain from public exposure to sound and how can audio be used to create urban environments that connect with the public?

Sonic Publics addresses the public presentation of sound. Audio is installed in industrial-scaled art galleries, tower lobbies, hospitals and concert hall foyers. Taking numerous forms, from compositions accompanying light environments to music designed to comfort visitors in office lobbies, audio arts presented in this way expands and shifts contemporary notions of public and private space. Sonic publics have grown rapidly, exposed knowingly or unknowingly to audio arts through large festivals focused on displays that fill their environments with sound and light to commercial environments that have placed large-scale screens and sound systems in entrance spaces.

Sonic publics, as presented in this forum, form across situations; visitors’ unheard energies are made sonic, apps such as Spotify and YouTube present algorithmically manipulated music to the public—at once diversifying and standardising music, and synthesised music is played to children in hospitals.

This forum, with its focus on the presentness of sound, asks a crucial question: What do we gain from public exposure to sound, and how can audio be used to create urban environments that connect with the public in a human-centred manner?

SPEAKERS

Chair: Associate Professor Caleb Kelly, UNSW School of Art & Design

Dr Adam Hulbert, UNSW School of the Arts & Media

Dr Tom Smith, UNSW School of the Arts & Media / UNSW School of Art & Design graduate

Dr Pia van Gelder, ANU School of Art & Design / UNSW School of Art & Design graduate

This forum will also be livestreamed: https://unsw.zoom.us/j/89794965569
Wednesday, August 7, 12 - 2pm AEST
UNSW Art & Design Paddington

part of the 2024 Research Forum examining the key research undertaken at the UNSW School of Art & Design
info via Sonic Publics ticketing site

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https://www.eventbrite.com/e/sonic-publics-tickets-880031486867

specture readings 04

multispecies storytelling, ecology, sound & listening, kinship structures, landscape, AI classes ::: 20230412–20230419

reading and watching

::: These Lizards Stress-Eat When Loud Military Aircraft Fly Overhead ::: via This week in sound ::: Stress eating checkered whiptail lizards in Colorado — an impact of modern life I hadn't considered before. What other ways are species adapting to cope with noise pollution

::: Nature, Crisis, Consequence exhibition looks at the social and cultural impact of the environmental crisis on different communities across America.

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specture readings 03

AI, GPT, digital and generative art, First Australians' knowledge book series, 3D art experiences ::: 20230409 - 20230412

reading and watching

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::: Margo Neale and Lynne Kelly discuss Songlines and the importance of memory, place and oral history in First Australians' culture (video), and a response to Bruce Chatwin's book/interpretation of Songlines, as capturing, quite quickly, the essence of them. Their books discuss these further, particularly Songlines: The Power and Promise (2020).

see also:
Bendigo Writers Festival. 2021. "The Songlines Code: Margo Neale and Lynne Kelly." YouTube. Video, 14:50. https://www.youtube.com/watch?v=gUcbbPS1z6E.
Neale, Margo (Editor). 2017. Songlines: Tracking the Seven Sisters. Canberra, ACT: National Museum of Australia.
Neale, Margo and Lynne Kelly. 2020. Songlines: The Power and Promise. Melbourne, Victoria: Thames and Hudson.

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specture readings 02

AI / ML readings, trees and sounds of the city ::: 20230408 - 20230409

reading and watching

::: Eryk Salvaggio's "Critical Topics: AI Images" undergraduate class. It introduces data ethics, a history of art, media studies alongside AI-image making approaches. Eryk notes it's a work in progress, with videos of lectures & loose reading list ::: via Eryk Salvaggio

::: AI Images, Eryk Salvaggio's Class 1 - Love in the Time of Cholera https://www.cyberneticforests.com/ai-images ::: AI/ML images as data visualisations or infographics

::: How to Read an AI Image - The Datafication of a Kiss

::: AI Images, Eryk Salvaggio's Class 19: Artist Talk video with Merzmensch via Merzmensch

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specture readings 01

filtered news ::: 20230329 - 20230407
a loose collection of news and links collected during this period, often shared via twitter

reading and watching

::: art and climate - from conversation to action https://www.artshub.com.au/news/features/art-and-climate-from-conversati...

::: a changing world: computational creativity https://www.acmi.net.au/stories-and-ideas/changing-world-computational-c...

::: trial and theresa women's vj collective in berlin http://trialandtheresa.de/about/

::: teia DAO LLC announcement https://blog.teia.art/blog/registration-announcement

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Mike Nelson: Extinction Beckons @ Hayward Gallery, UK

"Constructed with materials scavenged from salvage yards, junk shops, auctions and flea markets, the immersive installations have a startling life-like quality.

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this is you and me by Santiago

this is you and me is a digital painting by Santiago. It is a vibrant and dynamic scene, full of expression, movement and is dream-like as well. It feels to me as the artist has captured a glimpse of latent space, replicated a scene from a dream, and/or shown us a scene from a virtual world. Figures project from the walls, with arms open wide, reaching out with purpose. All but one figure is looking away from the viewer, to the right side of the frame, to the future. What are they trying to say to us? Perhaps it's as David Sylvian sings in Orpheus: "Sunlight falls, my wings open wide. There's a beauty here I cannot deny." Yet Orpheus is a sombre, haunting version of this painting. The visual scene in this work feels lighter, brighter and hopeful.


Santiago. this is you and me. 2023. Digital painting. 1488 x 1488 pixels. Reproduced from Twitter, https://twitter.com/neymrqz/status/1634976417246228480.

Apart from the figures, the wall also draws the viewer in, inviting them to take a closer look at the drawings and plants littered around the walls. Is this an interior room or exterior wall? The use of flat, bright and highly contrasted colours, particularly the pink and orange, speaks to the digital-ness of the landscape. The pink brushstroke in top left corner feels like thickly applied watercolour, where the paint pools on first stroke and you can just see the thickness of the brush and pooling of each row of applied colour. Yet it's the digital painterly feel, the unnatural, glossy, plastic-like paint as viewed on a glass screen, rather than on a piece of paper or canvas. There's an uncanny feel about the scene: the perspective is almost one point perspective, but not quite — the edges of the walls seem to have multiple, uneven joins, shifting the position of them. Is it one wall or many morphed together? This leads back to the dream-like quality and also suggests a virtual world. Are we seeing many moving images captured as one? The paintings on the walls are bounded by expressive thin lines, that could be ink or graphite. Some look like quick, expressive sketches, others finished works. It's the scene of an artist's fertile and imaginative mind, many future and past works and ideas in varying stages of completion. There's suggestions of portraits, and also eco/bio-influences, with the many pot plants and greenery littered across the walls, many suspended in air. The wall has cutout windows, at varying levels, merging the background into the foreground, adding interest to the scene. The floor is strewn with domestic objects, adding life to the scene — stools, tables and chairs, papers, even a dog, and a person curiously kneeling in the left corner with hands covering their face. Whilst the background is predominantly flat, there is depth and shading in the figures and furniture, adding an extra dimension to them, and making them more familiar to the viewer, despite their wonky forms.

Santiago is an artist from Uruguay in South America. I'm looking forward to researching more art from this region to see local influences, but in the meantime, looking with Australian eyes, I see glimpses of references such as Brett Whiteley, Russell Drysdale, Sydney Nolan and Fred Williams, albeit unintentionally by the artist. It makes me wonder which works Stable Diffusion 2 has been trained on, and what the prompt was for this scene.

Overall, a wonderful world-building painting, which invites the viewer to spend time with it, seeing more on each viewing.

See more of Santiago's work at: Teia, Objkt & SuperRare

References
Neymrqz. 2023. "this is you and me". Tweet. Twitter. Accessed on 13 March, https://twitter.com/neymrqz/status/1634976417246228480.

::: also published at https://aliak.substack.com/p/this-is-you-and-me-by-santiago and https://medium.com/@aliak/this-is-you-and-me-by-santiago-ab96c12406d0

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Espacios comunes as places of connection

Espacios comunes is a code-based, generative artwork by Javier Graciá Carpio (jagracar) minted on fx(hash), with the main version plus 512 iterations. The drawing is made using P5.JS, with pixel sorting and added noise / texture via GLSL shaders.


Jagracar. Espacios comunes. 2023. Digital artwork. Variable sizes. Reproduced from Fx(hash), https://www.fxhash.xyz/generative/slug/espacios-comunes.

Initially I saw digital landscapes built up from atoms/points, forming over time. After reading the artist's description and translating the title as common spaces, I interpret the artist's intention of a collection of spaces as more socially based places. Jagracar describes the work as: "Horizontal, decentralized societies. Espacios comunes. We can see the circles, squares, plane cuts, but we cannot give them an order or authority" and further explained via a tweet: "It's more or less what we are doing in Tezos, right? Different backgrounds and shapes, but all well mixed and at the same decentralized level :)" By adding the social aspect to these spaces, Jagracar has reinforced their use as places — this fits with my research on the exploration of the blockchain as not a placeless space, it is actually a Place in the architectural and geographical theory sense, due to the communities active on it and social aspects. Jagracar's views of Espacios comunes could be seen as the topographical map, extending from and sitting alongside Paul Baran's decentralised network topologies diagram (as used by Vitalik Buterin also), to see the societies' view — another view of Haraway's tentacular thinking, where the interconnections between nodes/communities are closer, as with Tezos and its communities themselves.


Jagracar. "Tweet". 2023. Image of tweet reproduced from Twitter, https://twitter.com/jagracar/status/1629227616090587137?s=20.


AliaK. Paul Baran's network topology map, also used by Vitalik Buterin. 2022. Image screenshot reproduced from AliaK.com, http://aliak.com/content/specture-topology-and-context.

Espacios comunes is a durational work — the points creating the forms appear over time, drawn using P5.JS code. The points are displayed simultaneously, growing in intensity, so you see the whole image appear gradually, rather than it building different areas of the drawing sequentially — aligning to a progressive scan rather than interlaced scan; the digital over the analog. Texture is added via the addition of noise from the shaders, which are also doing some pixel sorting. In this world communities have grown in parallel, together, rather than sequentially where they would be waiting for one to start and finish before the next can be formed. The work uses varying colours from tuned palettes. Though it's described as a flat, 2D work from a conceptual perspective, the use of colours and textures applied via the shader provides dimensional and tonal aspects to the work.

The work is bounded by fixed borders, yet each iteration has a different support size. Instead of making a uniform dynamically sized work, the overall collection of iterations provides the variation in dimensions. Each collector's iteration depicts a new layout of the places, a new configuration of social interactions, new perspectives. This adds a multi-dimensional aspect to it. There are control commands which can be used to adjust the dimensions of the work, if the viewer wishes to interact with the work, in the same way that members of the communities can interact with and adjust the sizes of the communities and their involvements.

Overall, a beautiful debut for the artist on fx(hash) platform. Jagracar's earlier works can be found on Teia also via https://teia.art/jagracar
View the work and its iterations at https://www.fxhash.xyz/generative/slug/espacios-comunes

::: these notes / analysis are based on the context of my specture project research
::: also published at https://www.fxhash.xyz/article/espacios-comunes-as-places-of-connection and https://medium.com/@aliak/espacios-comunes-as-places-of-connection-d8c00...

Haraway, Donna J. 2016. Staying with the Trouble: Making Kin in the Chthulucene (Experimental Futures). Durham and London: Duke University Press.
Buterin, Vitalik. 2017. "The Meaning of Decentralization." Medium. https://medium.com/@VitalikButerin/the-meaning-of-decentralization-a0c92....
Rand Corporation. 2022. "Paul Baran and the Origins of the Internet." Rand Corporation. Accessed on 15 September, https://www.rand.org/about/history/baran.html.

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print day

was too humid to write today so I made some gelli prints, exploring different colour combinations and textures

cartridge drawing paper and acrylic paint

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Flora | Fauna #2 exhibition

The Flora | Fauna #2 exhibition opened at Tz1and place# 474 on 28 May 2022. Organized by the bad lament (#154) and Pearl Hyacinth (#162) and presented by CleanNFTs, Teia and Tz1and, the exhibition included works minted exclusively in Tz1and from artists and Tz1andians: 852Kerfunkle, AliaK, anahdraws, Blase, Carla Knopp, Chris Coleman, Filipe Mecenas, Kelly Richardson, Keram Malicki-Sánchez, Kheelk, Luis E. Fraguada, Malicious Sheep, mawcreature, moonsoon, Ned Boyanov, Orfhlaith Egan, Ottis, Pearl Hyacinth, James Alec Hardy, Simon Wairiuko, Stu Sontier, thebadlament, v1tb1t, and We Throw Rocks. It followed on from the Flora | Fauna #1 exhibition held in Cryptovoxels in April 2021 for Earth Day.

In keeping with the exhibition's theme, the open-air gallery building created by Pearl Hyacinth allowed visitors to take advantage of the virtual world and fly above the space to see a bird's eye view of the art as well as walk around for a close-up view of the works ranging from 2D framed images and 3D art objects. Many artists created plant focused digital paintings, prints and photographic works based on both nature and imagination, with a few animals featured also, such as a pair of cats, swans, a dinosaur and a platypus. Grasses and flowers were placed throughout the gallery as well as the grounds outside, leading visitors to walk through the space in quiet contemplation of the works, taking time to explore each one. Trees sprouted multi-coloured branches and leaves through the open ceiling of the gallery, allowing the viewer to explore the works in all directions and dimensions.

Voice chats were held May 28 7AM & May 29 9PM (UTC) in the Tz1and Discord channel as part of the exhibition launch, and Carolyn and Ryan from Teia Community captured a walkthrough video of the exhibition at Teia Community /// FLORA | FAUNA 2 Exhibit in Tz1and @ Place#474

Flora and Fauna 2 Exhibition Video Walkthrough
https://www.youtube.com/watch?v=EhcKc1H1RK0

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https://www.tz1and.com/blog/8924

specture ::: topology and context

specture ::: the topology and conceptual contexts underpinning my specture body of work ::: explorations of interconnectedness and 'evolution' of extinct species on/and the blockchain

::: speculative|species ::: future|architecture ::: https://butiq.art/aliak/specture

specture is a speculative exploration considering the interconnections and abstractions of extinct species (from NSW) on the blockchain, with the underlying idea: what if in the future this is the only place they exist?

The blockchain is an immutable technological system, where data stored on it remains forever (or for as long as the chain exists). I build conglomerations of generative, code-based systems mixed with 3D digital models to create digital drawings and animations as abstractions of the extinct species and their blockchain environment, to garner what the species might see and experience whilst inside the blockchain. These generative drawings imagine whether the species could evolve once in the blockchain, or would they reach their final form once stored there. They also reflect the decentralized entanglement in interconnectedness in both ecology and the blockchain.

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specture mindmap

specture ::: rewilding the blockchain mindmap as at 13 March 2022 (further updates yet to be added)
key artists / readings / links shown ::: others are listed separately in bibliography & project documents

green=explored (at some level)
black=to be explored
grey=excluded from current exploration (possible future)

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lament for hic et nunc

it feels like we're grieving, for the loss of a website/system, though it was more than just a website; it was an idea and some say, a movement. hic et nunc [now a broken link], designed and built by Brazilian developer, Rafael Lima, was|is a generic architecture|system|platform for exploring decentralised blockchain uses that morphed into an art focused obkjt|NFT collection space|lab|dApp on the more eco-friendly Proof of Stake based Tezos blockchain. it came with a warning — This is an experimental dApp, use it at your own risk. Lima's design is an elegant architecture that works on multi levels — the objkt (NFT/art work) level, the platform (single site/front-end) level and the network|multisite|eco system level. hic et nunc brought beauty into the tech; art into the tech; the aesthetic into the tech; art and elegance into the architecture. it felt more feminine than many of the tech-bro developed platforms that surround it in the crypto landscape. the UI design was|is simple and clean, focusing on the art, as a flat plane, that allows the eye to flow across and above and below the page|space viewing art within the webpage frame. there were no popup menus invading|colonising your space|view|frame. everything was within — a plane of immanence (Davis 2021; RainDropUp 2008; Wikipedia 2021), with simple, flat navigation, subtley showing via collections and presentation, that everything is connected to something (Haraway 2016a; Haraway 2016b; Rose 2008; van Dooren 2014*), one art work led to the next, one artist connected to another, links between them all, point to point, peer to peer. there were no leaderboards, no transcendency, everyone and every piece of art was equalised by the immanent design — by the OBJKT and the SUBJKT (RainDropUp 2008).

a wash of emotions this past week, after hearing the news that Rafael had discontinued hicetnunc.xyz on November 11, 2021 (Nov 12 in Australia/Sydney). many articles have been posted about this (plus a few posts for context):

pataphysics in daily life — condensed poetic voodles — spacetwo videoblog

there was a mention of pataphysics in one of the mu-mesons' videos we've been watching over the holidays. reminded me of Sam Renseiw's spacetwo videoblog. nice to see he's still making them: "the fine art of 'pataphysics in daily life. condensed poetic voodles. A video blog by sam renseiw"

'Pataphysics, an absurdist concept coined by the French writer Alfred Jarry, is a philosophy dedicated to studying what lies beyond the realm of metaphysics. Defined as: "The science of imaginary solutions, which symbolically attributes the properties of objects, described by their virtuality, to their lineaments"

https://patalab02.blogspot.com

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https://patalab02.blogspot.com

Narciss

"Narciss is a naked robot in front of a mirror, exposed to describe his thoughts while looking at himself" — beautiful project. mentioned in Algorithmic Poetry class by Mario Guzman (@marioguzzzman). if only the computer knew it was seeing itself (or it's external HW at least) @SchoolOfMaaa

https://vimeo.com/273373088

Narciss from WALTZ BINAIRE on Vimeo.

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https://vimeo.com/273373088

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